Warlock 5e

Celestial Warlock 5e

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Celestial Warlock 5e came into being from the Xanathar’s Guide to Everything as a new type patron to the warlock, Celestial came into existence with the idea to play warlock as a heroic character. Actually Warlock 5e has evil and chaotic background attached in the game. Like in the Players Hand Book all the provided patrons are evil and sinful oriented like they have mentioned The Fiend Warlock 5e, Undying Warlock 5e, Hexblade warlock 5e, and The Great Old One Warlock 5e, these two subclasses of Warlock are more of the having sinister and creepy background. Therefore to keep equilibrium to the warlock class, Celestial Warlock came into the mind where you can play a good role Warlock because, Warlock is not characteristically criminals, and does not make you inherently dark and sinister.

That Celestial Beings, obviously it’s the Celestial Pact, they can also create pacts. 5e Celestial Warlock is good-aligned creatures as compared to other Warlock they can be great healers. They have an advantage in curing wounds as from their first level spells which allows them to heal. Likewise playing a good role warlock you can also play an evil and wicked with this patron of Warlock 5e as they dealt with Radiant Energy too. In Dnd 5e Celestial Warlock is a great addition. So we have done with the basics of Celestial Warlock, till the end of this post you will be knowing complete celestial warlock 5e guide with expanded spells list and the other capabilities features of Celestial Warlock Patron ideas.

You can found a complete Hexblade 5e guide on our blog with its detailed expanded spells and other capabilities features of Hexblade Warlock Patron.

Celestial Warlock 5e Expanded Spell List

As a warlock patron, The Celestial emphases on introducing Cleric usefulness to the Warlock. Featuring with many great powers like Cure Wounds, even to reviving allies. This patron also provides marginally weak damage options. These are some expanded spells for Celestial.

  • 1st Level – Cure Wounds, Guiding Bolts
  • 3rd Level – Flaming Sphere, Lesser Restoration
  • 5th Level – Daylight, Revivify
  • 7th Level – Guardian of Faith, Wall of Fire
  • 9th Level – Flame Strike, Greater Restoration

Celestial Warlock 5e Bonus Cantrips

At 1st level, you learn the Light and Sacred Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Healing Light

At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.

Radiant Soul

Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.

Celestial Resistance

Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.

Searing Vengeance

Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier and is blinded until the end of the current turn.

Once you use this feature, you can’t use it again until you finish a long rest.

what is a celestial warlock?

Celestial warlock 5e are subclasses and also known as Warlock 5e Patrons, introduced by Xanathar’s guide to everything, they are good-aligned creatures as compared to other Warlock they can be a great healer. They have an advantage in curing wounds as from their first level spells which allows them to heal.

are warlocks good 5e?

In 5e Warlock is one of the best options to choose with, with their ability to mold themselves possesses the unique quality, Warlock can be anything you want them to be. They have the most number of features level than any other class has in the dungeons and dragons. Other classes have class features, archetypes, and feats to get flexibility in their characterization, Whereas Warlock has an advantage on this factor. Therefore warlock is good.

is celestial warlock good?

Celestial Warlock 5e is good, as they have an advantage on curing wounds as from their first level spells which allows them to heal. Likewise playing a good role warlock you can also play an evil and wicked with this patron of Warlock 5e as they dealt with Radiant Energy too. In Dungeons and Dragons 5e Celestial Warlock is a great addition.

Complete Warlock Guide 5e 

Warlock Spells 5e

Warlock Cantrips 5e

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