Shatter 5e

Shatter 5e is the 2nd level Spell for Warlock 5e in Dungeons and Dragons 5th Edition. This spell can be easily found in The Players Handbook as a source. Shatter is originated from the Aksa’s Shatter, which was a sonic spell from the Evocation School. Shatter 5e is common for both Divine and Arcane spellcasting character traditions. Shatter 5e is one of the most underrated spells in Dungeons and Dragons editions. Whereas this spell should be picked by the players who used to play the loudest and boisterous character in the play. This spell can be found in the list of Warlock Spells along with Bard spells, Sorcerer spells, and Wizards spells as well.

Mechanics Table

Damage 3D8 (+1D8 per spell slot level above 2nd slot level
Effect It cause a gigantic loud ringing noise, creatures made of inorganic material have disadvantage on the save. It also cause damage to non-magical items.
Casting Time 1 (ONE) Action
Range 60 Feet
Duration Instantaneous
Component SOMATIC, VERBAL AND MATERIAL
Saving Throws Constitution (on success takes Half Damage)
School Evocation
Classses Bard, Sorcerer, Warlock and Wizard
Materials Required A Chip of Mica

Shatter 5e Uses

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, Crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

At Higher Levels: When you cast this spell using a spell slot of or higher, the damage increases by 1d8 for each slot level above 2nd.

 

Warlock Cantrips 5e

Eldritch Blast 5e

Warlock Spells 5e

Celestial Warlock 5e

Hexblade Warlock 5e

Booming Blade 5e

Chill Touch 5e

Hold Person 5e

Toll the Dead 5e Warlock Cantrips

Minor Illusion 5e

 

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